﻿
using Game.Map;
using Game.Surface;

namespace Game.Editor
{
    public class ViewSurfaceControl : SurfaceControl
    {

        public ViewSurfaceControl(IGameMap map)
            : base(map)
        {
            MapCanMove = false;
        }

        protected AbstractField CreateSurfaceField(
            IMapFieldView field,
            AbstractField top,
            AbstractField cloud)
        {
            return new ViewSurfaceField(field);
        }

    }

}
